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GLOAMING

A 3D sheepdog game built with Three.js: play a border collie driving a flock of thirteen sheep down a darkening valley into a stone fold before the wolves arrive.

About this project

As I continued to create Claude Code prototypes, I started to realize that Claude Code could create one-shot applications faster than I could come up with ideas. This was one of the "Chef's Choice" projects, where I gave Claude Code loose requirements (like making a static webpage) and otherwise gave it the creative freedom to make whatever it wanted.

This is the first "Chef's Choice" project in which I requested a 3D game from Claude Code. I am very happy with how this turned out, and it really opens up the possibilities for other interactive 3D applications in the future. Some things, like the character and camera movement, still "feel" a little off or janky, but it is still far better than what I have seen from earlier models.

Screenshots

GLOAMING title screen over a dusk-lit valley with sheep, showing Begin the Run and How to Herd buttons and a controls line. (view full size)
The title screen at dusk.

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