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WYRMLIGHT

An arcade game crossing Snake with tower defense: steer a growing serpent whose segments are auto-firing turrets and coil around the last star to survive twelve hours of night.

About this project

As I continued to create Claude Code prototypes, I started to realize that Claude Code could create one-shot applications faster than I could come up with ideas. This was one of the "Chef's Choice" projects, where I gave Claude Code loose requirements (like making a static webpage) and otherwise gave it the creative freedom to make whatever it wanted.

This was the first "Chef's Choice" project where I specifically requested a game. It came out really well, and I played it for quite a while. It seems Claude did a fairly decent job of balancing the game so that it is not too easy but is still fun to play.

Screenshots

Gameplay in Hour I: a nine-segment serpent arcs around the glowing star while a prism beam fires outward; HUD shows star health, score 300 and coil count. (view full size)
Mid-play in the first hour, with the serpent's prism segment firing a beam as it coils around the Star.
Draft screen titled The Star Offers a Boon with three cards (Whetted Fangs, Long Patience, Ancient Scales) and a coil summary below. (view full size)
The between-hours draft where one of three boons is chosen.

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