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EARSHOT

A top-down sonar-hunt roguelite played on a phosphor scope where sound is the only light: pinging reveals the cave and its creatures, but every sound you make tells them where you are.

About this project

As I continued to create Claude Code prototypes, I started to realize that Claude Code could create one-shot applications faster than I could come up with ideas. This was one of the "Chef's Choice" projects, where I gave Claude Code loose requirements (like making a static webpage) and otherwise gave it the creative freedom to make whatever it wanted.

This was an interesting project idea. It feels a bit like a game-jam game. It works and is an interesting creative project.

Screenshots

A full sonar ping ring lighting up the cave outline with three red hunters closing on the sub and a hull breach warning at 80%. (view full size)
A ping lights the whole cavern, and three hunters converge on the sound.
Green phosphor sonar scope at 140 m depth with cave walls lit by a ping, the player's sub in the centre, red creature contacts to the upper left, a DETECTED warning, and a hydrophone dial in the corner. (view full size)
A contact detected on the scope shortly after diving into the first zone.

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