Harvest the Hazard
A top-down strategy game where the spreading fluid is both the enemy and the only fuel: build extractors, relays, blasters, and barriers to harvest deep pools while keeping the flood off the Core.
About this project
This was one of the first prototype applications that I used Claude Code to implement. In the early tests that I ran, I started out using Claude Opus 4.8 (since Fable 5 was removed from public availability for a time). I was aiming to test how well Claude Code would be able to reproduce a simple browser game that I had played a lot, and the game I chose was Creeper World.
Over the course of a handful of iterations, I got closer to the type of experience I was hoping for. I learned that Claude Code's ability to generate graphics and work toward a known goal is fairly reliable. However, one thing that was certainly not reliable was getting the "feel" of the game right. I found that Claude Code tended to make the game trivially easy until I continually pressed it to make the game more challenging and to force me to interact with the different elements of the game.
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