SALVO
A 3D arcade sea-survival game where firing the boat's swivel gun is the only way to move, across ten waves of sea monsters.
About this project
This was another experiment where I gave Claude Code free rein to come up with the concept and feel of a game. Specifically, this was the first experiment I ran with Claude Opus 5, and I wanted to see what type of product it could produce. Overall, I am pretty happy with the outcome, and it was a good introduction to working with Opus 5 and its... interesting way of conversing. The game itself is quite enjoyable, except that I am very bad at games like this, so I cannot get very far past the first wave.
Screenshots
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