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SALVO

A 3D arcade sea-survival game where firing the boat's swivel gun is the only way to move, across ten waves of sea monsters.

About this project

This was another experiment where I gave Claude Code free rein to come up with the concept and feel of a game. Specifically, this was the first experiment I ran with Claude Opus 5, and I wanted to see what type of product it could produce. Overall, I am pretty happy with the outcome, and it was a good introduction to working with Opus 5 and its... interesting way of conversing. The game itself is quite enjoyable, except that I am very bad at games like this, so I cannot get very far past the first wave.

Screenshots

The SALVO title screen styled like a printed broadside, listing mouse and keyboard controls above a Put to Sea button. (view full size)
The title screen with the control sheet.

Resources